Cultist Castle
Unreal, First Person Shooter
Cultist Castle
Unreal, First Person Shooter
Cultist Castle
Unreal, First Person Shooter

Haunted Manor
Unity, First Person Horror/Puzzle
Spring 2021, Level Design, Game Design, Programming
A puzzle game set within an horror environment, leveraging lighting, sound effects, and gameplay mechanics to set tone.
Uses the assets sources from Creative Common licenses and previous project materials.
A Capstone of skills gained since starting in Game Design as a student and hobbyist.
Cultist Castle
Unreal, First Person Shooter
Fall 2019, Level Design
Focuses on exploration and combat. Semi-linear with guided goal setting. Player fights against waves of enemies, and a final boss.
Uses the Unreal Marketplace FPS Toolkit, and Epic Games free asset packs.
Emphasis on visual vistas, lighting, and elevation.
Hotel California
Unreal, First Person Simulation
Fall 2019, Level Design
Focuses on narrative and exploration. Linear horror experience. Player escapes from a dream-like hotel, turned nightmare.
Uses Epic Games free asset packs. Scripted events made using Unreal Blueprints system.
Emphasis on lighting, sound, and horror experience.
Drosera
Unity, Isometric Dungeon Crawler
Fall 2020, Level Design Lead
Large team project (40 members). I lead the Level Design team in developing modular, proceduraly generated rooms.
Built entirely from scratch in Unity, utilizing a wide range of team departments: programming, environment art, etc.
Emphasis on modularity, game feel, and flow.






















